Just in case
I’m actually going to reblog a thing just because this is really important.
As someone who has epilepsy and used to have several grand mal seizures a day, I’d also like to add that “offer help” can range anywhere from keeping the person calm to explaining to them where they are and what they were doing to even just telling them they should sit and rest for a while longer (lack or coordination is common, and it can be hard to walk straight or see clearly).
It’s okay for them to take up to a half hour to fully regain their bearings and sort out what they were doing prior to the seizure. Just answer any questions calmly and be there for support.
If they come around and you start to panic or shake them or ask them what the heck is wrong with them they are going to freak out and panic too.
I cannot stress it enough that this is bad.
If someone has a seizure and they come out of it, please. please stay calm.
They are likely disoriented and confused, even if it’s only for a minute or two, and you don’t want them panicking on top of that because they can have another seizure as a result.
simple reference tools make a great amount of difference.
Everything you wanted to know about transgender people but were afraid to ask.
A handy guide for y’all
Pass it along. Super helpful definitions.
this is important and p informative but there ARE trans* people who do use it pronouns but calling people it in a derogatory way makes u a literal piece of trash, small psa
Even more hands!
Just some tips I’ve collected from the serial killers of tumblr
just reblogging with my original tags because people liked them:
#murder tips #thats an odd tag #just posting a series of murder tips #nothing big #people reblog this #this is gold #COME ON REBLOG #what can i tag this with so more people will see it #murder #killing #blood #i guess #um #stabby stab #shooty shoot #CATCH A MARLIN #okay thats all i got
No One Has To Die: Talking will spoil it from the start. Amazing concept and brilliant ending. Takes about 20 minutes to complete, browser game.
Off: You’ve probably already seen bits all over tumblr from this (as well as bits, if you know what I mean ;]); French game that starts with a strange man “purifying” ghosts from a world with weird rules and elements; quickly becomes a twisted, confusing ride. At least worth a play, and you should probably check out an LP afterwards (I sure did). Takes a few hours.
The Grey Rainbow: Don’t be thrown by the art - this game may start off in a fairly usual RPG manner, but the story, though short, will draw you in and may even make you cry. Make sure to check all flavor text. Takes about an hour.
The Color Tuesday RPG (TCT): Starts off with kids randomly chosen to save the world/town/whatever, like many RPGs, but actually takes a look at the burden placed on the protagonists. Interesting if sometimes frustrating combat system, a compelling story, and an almost laughable but actually rather tragic spin on the weird rules of many RPG worlds. Beautiful in every sense and left me wanting more. Takes a few hours - LOTS OF FLASHING, epileptics take care! Make sure to play with the sound on.
Bastion: If you haven’t played this yet, I’m already judging you. But seriously, it’s an incredibly beautiful and heart-wrenching game with wonderful sound, graphics, and story. Most definitely play with the sound on, and buy the damn soundtrack. The only non-free game on this list, but well worth it. Takes a few hours, very streamlined story.
EDIT: Feel free to add your own!
Coma: To be honest I’m not 100% sure it fits with the rest of the list as it’s been ages since I played it, but it’s a beautiful game with an amazing atmosphere and everyone should play it at least once. Won’t take very long at all!
Loved: A really short game, but it has a lot of replay value in my opinion.
I love psychological games, especially the ones that spur discussions due to their ambiguous nature and the ones with gameplay that reflects the game’s message. Looking up other people’s interpretations to those games is always the most rewarding thing.
Don’t Look Back: A short browser platformer that’s a modern interpretation of the Greek myth of Orpheus and Eurydice. Depending on interpretation, the ending can be regarded as either positive or negative, just as many other games on this list.
Braid: Just like Bastion, it isn’t free, and while I haven’t been able to finish it yet, it most certainly meets the criteria mentioned above.
Edit: I realize Don’t Look Back might not actually be fun to play though; I added it mainly for all the interesting interpretations that are made of the ending.
Since there are a lot of people reblogging this… Adding:
Thomas Was Alone: It’s a puzzle platformer with short levels where every character is a polygon shape, each with their own distinct colour, personality, issues (inner battles) and unique abilities that accompany their distinct shape. Though they may not be fond of each other at first, be it because they feel inferior or superior, ultimately, they need to work together to overcome the obstacles in each level. Its minimalistic design coupled with the development of the polygons and their relationships make the game a thoroughly enjoyable experience.
Little Inferno: From the makers of World of Goo, as you might be able to tell from the design! You sit in front of a fireplace and burn toys to keep the fire alive, continuously gaining money to buy more toys to burn. The extremely appealing visuals and effects compel you to keep burning toys (more toys are unlocked from a shopping catalogue as you purchase them, and simultaneously burning toys that are part of special themed combos gets you additional rewards) - until you suddenly realize… (whisper whisper)
Both games are aren’t free, but they’re occasionally on sale (as part of Steam or Humble Bundle sales).
I’m going to add some as well, since there’s been a lot of very interesting games exploring very meta and psychological aspects of video games recently.
Papers Please: I cannot recommend this game enough. If you want a game truly about moral choice, look no further than this game. There is no binary moral choice here, no moral choice indicator, nothing video gamey about the moral choice here. Instead, it merely asks questions and lets you answer them according to your own morals. I have learned things about myself from this game. Not to mention, it does not sacrifice engagement for moral choice or narrative. Unlike Cart life, which is the closest comparison I can make, this game is not a slog through the mud.The design is tight, fast-paced, intense, stressful, and somehow fun all at one time.
Spec Ops: The Line: While this game is a bit on the expensive side, (about a 6 hour game for $30) There has been a book written and published analyzing this game. That in itself should tell you how important this game is. It is all about the modern shooter and everything wrong with it, told not only through the narrative, but through EVERYTHING. The presentation, gameplay, and narrative. This game is incredibly psychological and makes you feel like a horrible person despite the fact that the game never really gives you a choice. I can’t say much else without spoiling it, but get this game. Get this game.It was the most important game of 2012.
Antichamber: Let’s move away from the ‘games that make you feel like a horrible person’ into a psychological game that is more interested in fucking your mind and defying all your pre-built conceptions and everything you’ve ever learned playing video games. Think Portal in an Escher like maze, no game has made me gasp in pure surprise and delight as this game has. If you are into design, it is a must-play because of all the systems at work and how this game can surprise you without being RANDOM. This game has a logic, it’s just not a logic that we are used to.
Here are a couple of pictures I took of a “How to draw” mech book I have. Very helpful to those who want to learn about drawing mechs. The book is called MechaForce by E.J. SU
How to make a rubber stamp done by gataro.
First, you need these materials:
A. Rubber block or eraser
B. Ink pads
C, HB pencil
D. Craft knife
E. Your drawing
F. Kneadable eraser
G. Tracing paper
Design your stamp and draw on paper.
Place the tracing paper on the image and trace it.
* You can draw the image directly on rubber too. Just remember that you have to draw a reflected version.
Place the traced image on top of the rubber block with the image facing down; the part where you wish to carve the stamp. Using your thumbnail. Scratch and rub over the image.
*Making sure the paper doesn’t move as you rub.
Use craft knife to cut around the image.
* Place a cutting board or a magazine under to avoid cut your table.
Keep the blade at 30 degree angle with the shape edge pointing away from the line you’re carving. Don’t cut too deep. Then slide the blade into side of the area. It will easily remove the rubber.
Remember, crave away from the line!
I always crave the big area first then the smaller area.
When you’re finished carving. Use Kneadable eraser to clean out cumbers of rubber that may be left behind.
To ink stamp. Place the stamp face up. And pat the stamp with ink until it;s completely covered with ink.
Now stamp it on paper. Test stamping will help you see parts forgot to removed.
Use Kneadable eraser to clean ink out of stamp. Go back and make adjustment until you’re satisfied.
Now it’s perfect!
I use different color ink pads and some watercolor touch on the eyes.
I use some left over rubber crumbs to make the balloon and clouds.
For more example you can check my rubber stamp tag.
Hope this tutorial will help.
Have fun making rubber stamps! : )